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3Plus Elite Lite accuracy review

I've already covered how the 3Plus app is absolute garbage, making the bracelet less useful than it should be (and the app has become even less stable since that review). But how accurate is it for what the bracelet does read?

I put my 3Plus bracelet's step, mile and calorie counter up against mapmyrun.com's GPS and calorie estimations for a few days to see how it would turn out.

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3Plus Elite Lite review

Just before Christmas I was gifted a 3Plus Lite by my father when I mentioned the Leaf tracker. He found this one on sale and though it's not as pretty, he thought it would be a good tester to see if I would really benefit from such an expensive tracker in the future.

So how's this test run been working out?

Short answer: Horribly. Don't ever buy 3Plus products.

Long answer: The watch itself seems functional at first glance (now with an actual 3Plus accuracy review) and I think it looks pretty nice too as it's just a standard black band that doesn't clash with any every day clothing I can possibly think of. It functions as a watch, counts your steps in the way all wrist worn trackers do – registering arm motion, not actual steps – and translates that into calories burned and miles walked as long as you have accurate height and weight put into the settings.

The battery life also seems acceptable, only needing charged every 4 days or so. And charging seems to be quick, showing that it's done after a shower.

But that all sounds great for the $30 price tag so what's wrong with it?

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FoodT review

FoodT is an app that aims to help you curb your cravings for sweets, chips, sodas and other high calorie, low nutrient foods. If it can help curb cravings for these items then it could help people who are struggling to diet longterm begin to lose weight in a sustainable manner.

I used FoodT at least once a day for 30 days in order to test how effective I personally think it was.

I had serious doubts about FoodT when I did my initial reaction to it. And after using it for 30 days, I think my initial reaction was spot on.

At best it distracted me when I was having an unhealthy food craving – sugar is my weakness. But because it was encouraged to use it before an actual meal, not a snack, it was rather pointless. If you are the type of person that eats on the fly and thus ends up grabbing what you're craving in place of a real meal then you have bigger problems to work out than controlling what you crave. A much simpler method than a training app to deal with that is to plan and prep your meals beforehand. No risk of ending up with a Snickers for lunch if you already have a perfectly good bowl of beef, broccoli and rice waiting for you. Meal prepping once a week probably took only slightly longer to do than playing this game once a day for the same week.

I still don't understand why the random objects are mixed into the rounds. Am I supposed to think coats are bad and socks are sometimes good but sometimes bad? What are staplers?! I'm having a crisis about clothes and items on my desk now! Do I throw them away or keep them?! Kidding. No crisis, but I still don't get the point of them being mixed in there. Seems to serve no purpose in training your brain.

I started really craving Dots after doing the test the first few days. Seeing them pop up across the screen so many times made them look really, really yummy. A red circle around them didn't make them look less sugary and delicious. I think having the opposite of the intended effect is generally bad, right?

After doing it a few days I zoned out on what I was actually looking at. I had my finger over the picture half the time to better push the screen faster – it encourages you to go faster. So I couldn't even subconsciously register what was inside the green or red circle I was pushing. I just saw the circle's color around the edge of my finger and pushed or didn't push based on that. Nothing to learn there beyond green means go and red means stop.

And finally, I have no idea how they are going to use the data they collected. At the end they collected my weight and information again, as well as asking if I thought the app helped. Well I lost weight so depending on how they calculate that into the study, it may look like I benefited from the app (even though I told it I did not feel it helped at all). I lost weight because I have already been steadily losing weight and taking steps to change my lifestyle to ensure it stays off. The app didn't have anything to do with any of the changes made before, during or after its use.


I'd be interested to see the final results and a write-up for how the data was separated on collection (if people who felt the app didn't help were included in weight loss results or are put on a separate chart of some kind, etc.). But ultimately, I can't imagine this had many positive effects for the average user. Zoning out was too easy, the 'bad' food flashing before my eyes made me want to eat it not carrots and mushrooms and the non-food objects just make it confusingly weird.  

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FoodT Initial Reaction

FoodT is a new app that aims to help people eat less calories daily and make better food choices going forward. This is done by playing a short game on an Android app. I'm going to be using it for a full 30 days to see how it changes my eating habits, if at all, but I wanted to give my initial thoughts about the strange little game you're required to play, as well as my thoughts on how misreporting will skew results collected by this app making the idea of 'research' laughable. 

FoodT is played by clicking healthy foods that are circled with a green border, such as fruits and vegetables. Less healthy, sugary and fatty foods like cookies and sodas are circled with a red border and you do not click on these. It is broken into 3 rounds. That's all there is to it.

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Can Food Trainer help you make better food choices in one month?

Food Trainer, also known as FoodT, is an Android app that is attempting to determine if a short game app will help people make better food choices and decrease their food intake. The University of Exeter will be reviewing the research collected anonymously by FoodT. The app is based on an online game which was shown to successfully reducer the user's food intake and help with weight loss after playing the game just four times.

FoodT's goal is to change the way our brain views sweets and attempt to retrain ourselves to reach for healthier, less caloric food items instead of chips, cookies, sodas and gum drops.

“By playing the game for 10 minutes a day, FoodT helped a study group of 83 adults cut out an average of 220 calories from their daily diets.”

So how does it work?

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